Important Announcement - Future of the Game


Isekai Parlor Simulator has officially entered its final development phase. At this point, we've got so much gameplay content that the engine has become a well-functioning but cluttered mess that's hard to expand further. The story is also nearing its conclusion with World 7 coming very soon, which will wrap up many character arcs. World 8 will feature a boss battle with Ashera the Lord of the Crimson Dominion, and completing W8 will unlock the endings. If you choose to enter the ritual with Echydna in W7, you'll be locked into Echydna's ending, which is basically the True End. There will also be a neutral ending, and most side characters will get unlockable bonus endings that we'll add later. There will also be some minor content added here and here but you got the picture.

The short version: we've got about a year or so left to finish the game. We'll keep going at our current pace until we're happy with it, but don't expect any major new features.

The last free version will be 1.15.1, next month, which we'll rename as the "Lite" version. It'll permanently miss out on new content like W7 and W8, new bonus scenes, races, and stuff like that, but it'll still get bug fixes and the new basic engine features / optimizations / new translations if they're ready.

If you don't want to pay for a monthly subscription to get the full version, I totally get it. We're planning to release the final version on Steam (assuming they approve us, which should be fine but you never know) for a reasonable one-time price (probably around $10-12), with the Lite version as a free demo. If Steam says no, we will seek a replacement in the same spirit. We are also currently in negotiation with the nsfw publisher TinyHat to help us with the Steam port.


But we're not stopping there! As we've always said, Studio Echydna isn't just about IPS - that's our first game and our entry into the NSFW space. We're currently in pre-production on a new monster girl NSFW game called "Monmusu Tactics," a tactical RPG. Right now we're focusing on IPS development, but we'll start splitting our time between both games. 

We're hoping to get a playable prototype of Tactics out to our supporters next year, and later to everyone else. Once a playable version of Tactics is released, we'll slow down IPS updates to every two months and alternate between the two games until IPS is fully complete. At that point, we'll retire IPS from our supporter sites and give some free Steam keys to our best supporters, and we will be focusing fully on Tactics.

Hope you'll stick with us on this journey!

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Comments

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(+1)

Please consider releasing on GOG.

(+2)

We'll see with our publisher but it's a possibility yes.